|Final Smash||Mach Assault|
|Appearances||Super Smash Bros. Crusade|
|Tier (0.6)||B (11)|
Mach Rider first appeared in 1985 on a launch title for the Nintendo Entertainment System (NES) entitled Mach Rider. In it, evil forces called Quadrunners have invaded Earth, and Mach Rider decides to hop on his motorcycle, the Mach Bike, to search for survivors. While looking, he runs into various enemies along the way, and the only way to triumph is by using the machine gun attached to his motorcycle, which somehow contained unlimited ammunition.
Mach Rider makes his debut on the battlefield in Super Smash Bros. Crusade. Mach Rider is a very fast character, and most of his Special Moves are based on what his bike could do in the 1985 game. Mach Rider can also be hard to hit, with his bike charging into opponents and multiple damage dealing hits. He is indeed a tough opponent to take down. His design is based off of his trophy in Super Smash Bros. Melee, though in Crusade his bike is red instead of black.
Mach Rider relies on his fast speed and power to overwhelm his opponents. Mach Rider can combo and many of his combos may lead to a chain grab (especially DThrow). Mach Rider's fast speed helps him against most opponents such as Goku. His Specials are very useful in many ways, but they have a high learning curve (especially His Side B). Mach Rider's aerial moves are very useful for edgeguarding and they can mix-up another character's strategy if used well.
Mach Rider has flaws though. Mach Rider has somewhat poor range in most attacks (most notably his grab and dair). His priority is not so high either. And despite himself being fast, most of his attacks (mostly his aerials) are slow. But at the same, they come in good prices, making Mach Rider a high risk, high reward character.
Mach Rider's critical problem is extreme vulnerability to edgeguarding and abysmal recovery. Mach Rider must be careful when dealing against characters with projectiles (Link, Ryu and Samus are good examples). When dealing with them, Mach Rider must try to avoid the projectiles as long as he can and try to bring the fight to close range when Mach Rider dominates. When dealing against characters who edgeguard (Fox, Krystal and Knuckles) Mach Rider has some options such as Side B and Uair but against Knuckles, Mach Rider must predict his moves to break free from his edgeguards.
Mach Rider is currently ranked 11th (High B Tier) due to, like Fox, Mach Rider's amazing speed and combo ability. He is also one of the few characters with the ability to chain grab. Mach Rider has many positive attributes, but is ultimately let down with a very poor recovery, suspectible to gimping (though Mach Bike significantly helps this).
Uniqueness: Combo Ability
Almost all of Mach Rider's attacks can combo, notably his Uair, Dthrow, Dash Attack and UThrow. The problem is Mach Rider has very few moves that can set up a combo. Mach Rider has the Uthrow and Dash Attack to start a combo or the Dthrow chain grab, but thats pretty much it. However, if a Mach Rider uses these moves well, he has number of comboing options. Mach Rider, Captain Falcon, Goku, Fox, Ryu, Evil Ryu and Krystal are the only characters to start up and finish up a Wombo Combo, but Mach Rider is mostly the one to send the opponent to the attacker to set up the finishing attack, due to his lack of a very strong aerial attack (though Bair is quite common and Dair can be the finisher if the combo is done near the ledge).
Mach Rider's Normal Moves
- Punches with left hand, punches with right hand, then finishes with another left hand punch. - 3%, 3%, 4%.
- Forward kick. - 10%
- Upward kick. - 10%
- A sweeping kick. - 9%
- Kick - 9%
- Punches forward. - 10%
- Kicks backward. - 12%
- Upwards flip kick. - 10%
- Downward punch. - 12-15%. The sweetspot (the lowest part of Mach Rider's fists) spikes opponents.
- Mach Rider launches himself forward and kicks with both legs. - 16%
- Kicks upward, hitting twice. - 18%
- Kick split. Hits on both sides of Mach Rider. - 15%
- Kicks opponent twice. - 10%
- Throws opponent back and shoots a few bullets with his machine gun. - 7% - 10%.
- Throws opponent upward and kicks them rapidly. - 10%
- Pins opponent on ground and shoots with his machine gun. - 8%
- Throws his knee forward. - 8%
Mach Rider's Special Moves
|Mach Rider takes out his machine gun and starts firing. If the special button is not held down, Mach Rider will put it away after firing a few shots. If the Special button is held down, he will continuously fire bullets. Every bullet does about 1% damage, though this can add up quickly.|
|Side Special||Mach Bike||In a similar manner to Wario's side special, Mach Rider hops on his bike and rides around on the stage. However, unlike Wario's Bike, Mach Rider's does not drop onto the stage. Instead, Mach Rider puts it away, making this move a bit harder to use for recovery. Every time you ram into someone with the bike, it deals about 9 - 10% damage.|
|Up Special||Mach Flash||Mach Rider leaps into the air, leg forwards. This is Mach Rider's main recovery move, allowing for decent vertical and somewhat horizontal recovery. It can also hit opponents multiple times, and it has startup invincibility. Damage varies because of the number of times Mach Rider can hit someone with this move. It can cause up to 14% total.|
|Down Special||Mach Kick||Mach Rider starts kicking very rapidly, dealing multiple hits to opponents who are caught in the fury. Each kick doesn't do a whole lot, though like the Machine Gun, the damage can add up.|
|Final Smash||Mach Assault||Mach Rider hops onto his trusty Mach Bike, equipped with the Machine Gun. Mach Rider can then run around the stage, dealing decent damage with each ram from the bike, though it can also rack up even more damage by firing the machine gun. Mach Rider can also perform a wheelie while performing his final smash.|
- Mach Rider (1985)